Adolescent Gambling in Oregon:
 
A report to the
 
Oregon Gambling Addiction Treatment Foundation

BY:

Matthew J. Carlson, Ph.D.
 Institute of Health, Health Care Policy, and Aging Research
Rutgers University
New Brunswick, New Jersey
AND
Thomas L. Moore, Ph.D.
Herbert & Louis Wilsonville, Oregon
December 1, 1998
Funded by the Oregon Gambling Addiction Treatment Foundation Salem, Oregon


Table of Contents  

Acknowledgements

Executive Summary

List of Tables

 
Chapter One. Introduction
Purpose of the Study
Defining Problem Gambling
Estimating Problem Gambling
Data and Methods
Survey Methodology
 
Chapter Two. Adolescent Gambling
The Prevalence of Gambling
Prevalence of Lottery Gambling
Prevalence of Casino Gambling
Prevalence of Other Gambling Activities
Prevalence of Gambling for Selected Counties
Gambling Frequency
Average Monthly Expenditures
Grade of Onset
Youth Gambling and Parental Gambling
Gambling Prevalence/Frequency and Substance Use
Advertising Awareness and Gambling
Adolescent Attitudes
Chapter Summary
 
Chapter Three. Level 2 and Level 3 Gambling
Prevalence of Level 2 and Level 3 Gambling
Age of Onset, Parental Gambling and Problem Gambling
Substance Abuse and Problem Gambling
Comparing Oregon's Rates with Other States
Chapter Summary
 
Chapter Four. Conclusions and Implications of the Study
Prevalence of Gambling and Problem Gambling
Risk Factors Associated with Problem Gambling
Implication for Policy
Implication for future Research
 
References
Appendix 1. SOGS-RA and Scoring Rules 
Appendix 2. Survey Instrument 
 

Acknowledgements
 
In August of 1998, the Oregon Gambling Addiction Treatment Foundation commissioned a study with the purpose of estimating the prevalence of gambling behavior and pathological gambling among Oregon youth ages thirteen to seventeen.  Although this survey was conducted and carried out by Matthew Carlson and Thomas Moore, it would not have been possible without the help of many individuals and organizations who assisted with the project.  The authors would like to thank Mr. Michael McCracken for his untiring assistance in making this study a reality.  Without the gracious support of the Spirit Mountain Community Fund and the Oregon Lottery this study would not have been possible.
 
The authors would also like to thank Rina Gupta, Sue Fisher, Henry Lesieur, Randy Stinchfield, Ken Winters, Norval Glenn, and Dan Mears for their collegial support and suggestions during the process.


Copies of this report can be obtained by contacting:
 
Oregon Gambling Addiction Treatment Foundation
PO Box 866
Salem, Oregon 97308
(503) 399-7201
www.gamblingaddiction.org


Executive Summary
The Oregon Gambling Addiction Treatment Foundation commissioned this independent study to measure the estimated prevalence of gambling and problem gambling among Oregon youth ages 13 to 17.   This telephone survey of 1000 randomly selected youth in Oregon was conducted in September and October of 1998.  The Key findings of this study are as follows:

List of Tables
 

Table 1.1 Classification of Adolescent Gambling
Table 1.2 Sample Characteristics
Table 2.1 Lifetime and One-Year Gambling Prevalence Rates
Table 2.2 Lottery Gambling
Table 2.3 Lottery Gambling by Game
Table 2.4 Where Lottery Tickets are Obtained
Table 2.5 Casino Gambling
Table 2.6 Other Gambling Activities
Table 2.7 Prevalence Rates for Other Forms of Gambling
Table 2.8 Gambling Prevalence by County
Table 2.9 Frequency of Gambling
Table 2.10 Average Monthly Gambling Expenditures
Table 2.11 Average Weekly Income
Table 2.12 Grade of Onset
Table 2.13 Grade of Onset and Frequency of Gambling
Table 2.14 Youth Gambling and Parental Gambling
Table 2.15 Grade of Onset and Parental Gambling
Table 2.16 Drug Use and Gambling
Table 2.17 Correlation Between Frequency of Gambling and Frequency of Substance Use
Table 2.18 Frequency of Lottery Gambling and Advertising Recall
Table 2.19 Frequency of Casino Gambling and Advertising Recall
Table 2.20 Frequency of Advertising Recall by Type
Table 2.21 Responses to the Question: To what extent, in general, do you feel gambling is a good way to make money
Table 2.22 Responses to the Question: Some say that people get ahead by their own hard work; others say that lucky breaks or help from other people are more important.  Which do you think is most important
Table 3.1 Prevalence of Level 2 and Level 3 Gambling
Table 3.2 Prevalence of Level 2 and Level 3 Gambling for At-Risk Population
Table 3.3 Gender, Age, Race Distribution of At-Risk Level 2 and Level 3 Gamblers
Table 3.4 Grade of Onset and Problem Gambling
Table 3.5 Parental Gambling and Problem Gambling
Table 3.6a Grade of Onset and Problem Gambling
Table 3.6b Children of Gambling Parents
Table 3.6c Children of Non-Gambling Parents
Table 3.7 Correlation of Substance Use and Level of Gambling
Table 3.8 Comparing Oregon With Other States
   
 

Chapter One. Introduction
 
            Gambling is an increasingly popular leisure activity enjoyed in the United States by a majority of adults and youth.  Most adolescents gamble, and most of those who do so experience few problems associated with gambling.  According to a recent review of 22 studies of adolescent gambling which were conducted in the U.S. and Canada, between 86% and 93% of youth have gambled at least once in their life, and between 3% and 8% of adolescents are problem gamblers (Shaffer, Hall and Vander Bilt, 1997).  However, it is also clear that youth may have more trouble controlling their gambling behavior than adults (Derevensky and Gupta, 1996, Lesieur and Klein, 1987; Stinchfield, Cassuto, Winters and Latimer,1997).  Rates of problem gambling among youth are considerably higher than the rates for adult problem gambling.  The findings of this study and those of the Oregon Adult Gambling Prevalence Study  (Volberg, 1997) completed in August, 1997 show this tendency to be true in Oregon.
 
            Not only are youth at greater risk of experiencing problems associated with gambling behavior, those who do may be at greater risk of experiencing gambling related problems as adults.  Recent research suggests that early onset of gambling may be associated with the development of problem gambling later in life (Volberg, 1994).  Thus, not only does adolescent gambling behavior carry the potential for serious negative consequences for youth, if left unchecked, frequent gambling in adolescence may develop into problem gambling in adulthood.  Because of this, understanding adolescent gambling is of crucial importance not only to reduce negative consequences associated with youth gambling, but also to arrest the development of gambling problems which may be carried into adulthood.  Understanding the prevalence and risk-factors for adolescent problem gambling is an important issue which ultimately may help reduce the social cost associated with both adolescent and adult gambling problems.
 
Purpose of the Study
 
            The purpose of this study is to estimate the prevalence of gambling behavior and problem gambling by analyzing a survey of 1000 Oregon adolescents ages 13 to 17 about the nature and extent of their gambling behavior.  This survey is also intended to be used as a baseline from which future studies can evaluate changes in adolescent gambling over time.  Additionally, this report identifies various factors that may be associated with increased risk of pathological gambling.  Finally, this study was designed to estimate the number of youth that may benefit from prevention or treatment interventions.
 
This study addresses the following questions:
Levels of Gambling Involvement Definition Possible Education, Prevention, Treatment Interventions SOGS-RA Score
(narrow criteria)
Level 0 : Non- Gambling Has never gambled Ø        Educational awareness
Ø        Primary prevention
0
Level 1 : Non-Problem Gambling Gambles recreationally and does not experience any signs or symptoms of gambling-related disorder Ø        Secondary Prevention £ 1
Level 2 : In-Transition Gambling Gambler who experiences subclinical symptoms or displays signs of gambling problems, may be progressing either toward more serious symptoms (i.e., progression)  or away from these symptoms (i.e., during recovery) Ø        Tertiary prevention
> Ø        Early treatment to arrest progression
> Ø        Relapse prevention activities to facilitate and sustain recovery
2-3
Level 3 : Gambling-Related Disorder with Impairment Gambler who meets diagnostic criteria as assessed by the SOGS-RA as impaired in psychological or sociological domains. Ø       Tertiary prevention to minimize harm
Ø       Treatment
³ 4
Level 4 : Impaired Gambler who Displays Willingness to Enter Treatment Gambler who satisfies level 3 requirements and, in addition, displays interest in entering treatment Ø       Treatment
 
N/A
 
            For the reader not familiar with the prevention literature, primary prevention is defined as those efforts that delay or prevent the onset of activities that can lead to harmful gambling (Shaffer, H.J. & Hall, M.N., 1996, p. 207). Secondary prevention is defined as efforts aimed at minimizing the likelihood that level 1 gamblers will develop problems related to gambling (Shaffer, H.J. & Hall, M.N., 1996, p. 209).  Tertiary prevention is then defined as those efforts that are taken with youth in order to minimize problems that exist with level 2 and level 3 gambling.  This level of prevention could be associated with early treatment for level 2 and treatment for level 3 gamblers and defined as relapse prevention (Shaffer, J.J. & Hall, M.N., 1996, p. 209-210).  Treatment would be defined as those activities associated with arresting the problem gambling behavior and minimizing the harm caused by that behavior.
 
Estimating Problem Gambling
 
            In this study we estimate the prevalence of problem gambling using the SOGS-RA for several reasons.  First, it allows comparison with several other states including Washington, Minnesota, and Louisiana.  Second, it has been found to be a valid and reliable instrument which is based on extensive testing (see Winters et al., 1993a).  Finally, the SOGS-RA has been tested using telephone interviews, which is the methodology employed in the current study.
 
            Both the SOGS-RA and the adult version on which it is based, the SOGS (Lesieur and Blume, 1987) were created using the DSM-IIIR classification for pathological gambling (APA, 1987).  In order to develop the adolescent version of the SOGS, a research team at the University of Minnesota revised the original SOGS items, with the help of an adolescent focus group, in order to “accommodate adolescent experiences and reading levels” (Winters et al., 1993a, p. 67).  A psychometric evaluation of the instrument reported that the SOGS-RA was both a reliable and valid measure of problem gambling for adolescents.
 
            The SOGS-RA consists of a two-part questionnaire which measures a) the frequency and type of gambling activities engaged in by respondents and b) a checklist of 12 signs and symptoms of pathological gambling as described in the DSM-IIIR.  In order to estimate the prevalence of pathological gambling, the number of symptoms that a respondent reports are summed to create an overall score which can range from 0 (no symptoms at all) to 12 (respondent experiences all 12 symptoms). 
 
            There is not currently a single agreed-upon method for defining level three gambling, no gold standard so to speak.  In order to accommodate reasonable variation in definitions of problem gambling and comparisons to other studies,   we provide two different estimates of problem gambling.  Nonetheless, because the broad method combines frequency of gambling with number of symptoms,  we feel it is better than the narrow method for planning preventative and treatment interventions.  Both of these classification techniques have been previously used by the developers of the SOGS-RA instrument, and both are reasonably valid and reliable (Winters et al., 1993b; Winters, Stinchfield and Kim, 1995).
 
            The first estimate based on "narrow criteria," uses only the score on the SOGS-RA items to estimate problem gambling. Using this method results in a relatively low estimate primarily because it does not include the frequency of gambling as a criteria.  In this method, a SOGS-RA score of four or more identifies an adolescent as a problem gambler.  While this ensures a conservative estimate of problem gambling, it is possible that it underreports the number of youth that many would consider problem gamblers.  For example, a respondent with a SOGS score of three will not be classified as a problem gambler, even if she gambles every day and reports having trouble in school and with her parents (scored two) as a result of gambling using the narrow criteria.   
 
            Estimates reported based on "broad criteria" include measures of gambling frequency in the criteria of problem gambling.  Thus, a respondent who gambles every day, and has experienced some problems, is defined as a problem gambler.  The broad method is perhaps more instructive in identifying problem gambling because it would identify a heavy gambler who is experiencing some difficulty as a problem gambler, even if the number of symptoms experienced is fewer than four (Winters et al., 1995).  This report provides both estimates in order to acknowledge the current variability in defining level three gambling in gambling research.  Scoring rules for both narrow and broad criteria are included in Appendix 1.
 
Data and Methods
 
            Data for this report come from surveys gathered from a random sample of 1000 adolescents between the ages of 13 to 17 who were selected from a targeted list of households.  The list of eligible households was created by examining drivers license applications and voter registration lists which indicate households with a higher than usual likelihood of containing an adolescent in the target age group.  Although respondents are randomly selected, the sampling frame is not, strictly speaking, a random sample.  Nevertheless, in previous research this sampling methodology yielded representative samples which are generalizable to the target population (Volberg, 1993; Winters et al., 1995). 
 
            Sample characteristics for the current study are listed below in Table 1.2.  For most characteristics, the sample is representative.  Some caution should be exercised when generalizing the results of this sample to the non-white population.  The proportion of this sample which is Anglo matches census estimates almost exactly.  However, the study sample underrepresents certain minority groups, and overrepresents the “other" category.  For this reason, and because the percentages of various minority groups are rather small, analyses in this report compare Anglos with non-Anglos (including the “other” category) and should be considered as tentative for the non-Anglos.  
 

Table 1.2. Sample Characteristics (In Percent)
 
  Sample Characteristics
(n=997)
Oregon Census
     
Age [3]    
  14   24.3   25.4
  15   26.1   25.2
  16   26.0   24.6
  17   23.6   24.8
Total   100.0   100.0
     
Race [4]    
  White   90.1   90.7
  Hispanic    1.7   NA
  Native       American    2.0   2.0
  Asian    1.6   2.9
  Black    0.2   2.1
  Other    3.7   2.3
Total   99.1 100.0
     
Gender    
  Female   46.0   48.5
  Male   54.0   51.5
Total   100.0 100.0
     
 
In order to test the representativeness of the sample, t-tests for proportions were done to determine whether or not the study sample was significantly different by age, gender, and percent white, from the population estimates provided by the Center for Population Research and Census, 1996; no significant differences were found.  However, because gambling was significantly different by county, and not all counties were proportionally represented in this survey, data were weighted by county in order to reflect the actual distribution of population by county.  Analyses in this report are based on the weighted data.  Additionally, because the rates of gambling participation were based on a sample, they should be considered as estimates and are subject to a margin of error of ± 3% (95% confidence level) for the population as a whole.  Subgroup analyses are subject to a somewhat higher margin of error due to smaller sample sizes.  Estimates of level 2 and level 3 gambling are subject to a sampling error of ± 2%.  
 
            Of the original sample of 1000 respondents, three interviews were dropped from the final sample for failing to complete all SOGS items, or for obvious exaggerations of gambling frequency.  Thus, the final sample consists of 997 participants.  The response rate for the sample was 38%; the refusal rate was 48%.
 
Survey Methodology
 
            The survey for this report was developed in two-stages.  First, a review of current literature was conducted to determine what surveys were currently being used, and what risk factors should be examined.  Second, a survey was created which incorporated information about gambling (based on the SOGS-RA instrument) as well as information about other risky behaviors including drug and alcohol use, smoking, and criminal behavior as well as attitudinal information.  A copy of the survey instrument is provided in Appendix 2.  In order to be sure that reliable and valid estimates of problem gambling are provided by this report, there were no modifications made to the scored items of the SOGS-RA either in appearance or order.  Both past-year and lifetime estimates are included in the analyses, however, the estimates of problem gambling were based on past-year gambling behavior only.
 
            Second, the survey was reviewed by an outside reviewer and pilot-tested on approximately 40 older adolescents in an introductory course (composed almost entirely of freshman) at a medium sized university in Washington State.  Results of both the outside review and pilot test indicated that the survey was of appropriate length and readability.
 
            The telephone interviews were conducted by Gilmore Research Group of Seattle, WA.  Consent was obtained both from the parents and the adolescents prior to the interview.  The average length of the interview was approximately twelve minutes.
 
                Most recently, there have been efforts to establish an instrument based on the American Psychiatric Association's diagnostic criteria for pathological gambling (American Psychiatric Association, 1994) for adolescents (Fisher, S.E, 1998; Gupta, R., & Derevensky, J.L., 1998).  In an effort to contribute to the knowledge base, this study was also designed to compare the SOGS-RA with the DSM-IV-JR (See Fisher, S.E., 1998).  (The findings from this analysis will be published in a forthcoming paper by the authors.)
 
            In order to prevent any potential question order bias, the SOGS-RA and the DSM-IV-JR questions were alternated.  (See Appendix 2, questions 21, 22, and 23 were alternated with question 44.)  Additionally, the lottery participation questions (7, 8, and 9) were alternated with the casino questions (11 and 12) as well as the lottery advertising recall questions (32 - 37) with the casino advertising recall questions (38 - 42).

CHAPTER TWO. ADOLESCENT GAMBLING
 
            This chapter describes the prevalence of gambling, including the differences in prevalence among various segments of the population and for various forms of gambling including the lottery, casino, and other forms of gambling.  Additionally, this chapter examines factors associated with gambling including age of onset, influence of parental gambling, gambling and substance use, advertising recall, and attitudes about gambling.  The overall prevalence rates for gambling presented in this chapter are estimates derived from a probability sample, and as such are subject to a margin of error of ± 3%.  Some rates for subgroups may be associated with a slightly higher margin of error due to the smaller sample sizes.
 
The Prevalence of Gambling
 
            The majority of adolescents gamble.  Table 2.1. shows that three-quarters of Oregon adolescents have gambled at least once in their lives and 66% gambled within the last 12 months.
 
Table 2.1. Lifetime and One-year Gambling Prevalence Rates In Percent)
 
Group (N) Gambled
Lifetime
Gambled
Past 12 Months
     
Total (997) 75.9 66.0
     
Gender [5]    
Boys (539) 81.3 74.0
Girls (459) 73.7 57.1
     
Age [6]    
13 (151) 69.3 58.9
14 (205) 74.6 65.4
15 (221) 76.9 66.1
16 (220) 76.4 69.1
17 (200) 80.4 68.5
     
Race    
Anglo (898) 76.7 66.9
Non-Anglo (99) 68.7 58.2
 
            Boys are significantly more likely to gamble than girls, and older youth are significantly more likely to gamble than younger youth.  Percentages reported are row percentages.  Thus, 74% of the 539 boys in the sample reported gambling last year compared to 57.1% of the 459 girls in the sample [7] .  Although previous studies have shown a relationship between race and gambling (Wallisch, 1996) our sample does not bear this out.
 
Prevalence of Lottery Gambling
 
            Although most youth gamble, only one-third of the sample reported gambling on the lottery in the 12 months prior to the survey.  Table 2.2 shows the rates of lottery playing.  The patterns of lottery play are similar to gambling overall: Boys and older adolescents are more likely to play the lottery than are girls and younger adolescents.
 
Table 2.2. Lottery Gambling (In Percent)
 
Group (N) Gambled
Lifetime
Gambled
Past 12 Months
     
Total (997) 38.9 29.6
     
Gender [8]    
Boys (539) 42.3 33.3
Girls (459) 34.9 25.3
     
Age [9]    
13 (151) 35.1 25.8
14 (205) 38.5 27.3
15 (221) 39.5 29.5
16 (220) 37.3 27.3
17 (200) 43.2 37.7
     
Race    
Anglo (898) 39.5 30.1
Non-Anglo (99) 32.7 25.3
     
 
            Table 2.3 identifies the most popular lottery games for 13 to 17 year olds.  Nearly 23% of the sample reported playing scratch-off tickets; Sports Action and Keno, respectively, are the next most popular lottery games, however, less the 10% of the sampled played either of these games.
 
Table 2.3. Lottery Gambling by Game (In Percent)
 
Lottery Game Percent
   
Scratch-its 22.6
Sports Action   7.8
Keno   5.3
Pull-tabs   4.6
Powerball   4.6
Video Poker   4.3
Megabucks   3.3
Daily four   0.8
   
 
            Although minors are not legally allowed to purchase lottery tickets, approximately 35% of those who had gambled on the lottery indicated they had done so in the 12 months preceding the survey (see Table 2.4).  Most of the illegally purchased lottery tickets were purchased in grocery stores.  The majority of young lottery players, however, obtain the tickets from family members (50%).
 
Table 2.4. Where Lottery Tickets are Obtained (In Percent)
 
 
Access Type Percent
   
Buy them myself at a convenience store   12.9
Buy them myself at a grocery store   18.6
Buy them myself at a vending machine   1.3
Buy them myself at a deli, restaurant, tavern, or bar   2.4
A parent, sibling, or other relative buys them for me   50.0
Other   15.0
   
Total (379) 100.0
   
 
   
Prevalence of Casino Gambling
 
            Table 2.5 shows the rates of reported illegal casino gambling.  Approximately 19% of the sample reported betting money at a casino at least once in their life and approximately 12% ( ± 2) of the sample did so last year.
 
Table 2.5. Casino Gambling (In Percent)
 
Group (N) Gambled
Lifetime
Gambled
Past 12 Months
     
Total (997) 18.6 12.1
     
Gender    
Boys (539) 18.6 13.4
Girls (459) 18.6 10.5
     
Age    
13 (151) 13.9   7.3
14 (205) 19.0 11.7
15 (221) 22.7 15.0
16 (220) 14.5 10.5
17 (200) 21.6 15.0
     
Race [10]    
Anglo (898) 17.6 11.8
Non-Anglo (99) 28.3 15.2
     
 
            The pattern of casino gambling is somewhat different than other forms of gambling.  For example, teenage girls reported gambling in casinos as often as did boys.  Although there is a trend towards older youth gambling in casinos more often that their younger counterparts, it is not statistically significant.  Non-Anglos were significantly more likely to have gambled at a casino at least once in their lives, however, the one-year rates were not significantly higher.  Surprisingly, about half of the casino gambling is done outside of Oregon.  Of those who reported gambling in a casino at least once in the last 12 months, 51% reported doing so outside Oregon.  The remaining 49% reported gambling in a casino in Oregon.
 
Prevalence of Other Gambling Activities
 
            Other gambling activities in which adolescents commonly engaged included purchasing raffle tickets, betting on sports with friends or relatives, and playing cards for money (see Table 2.7).  In fact, as Table 2.6 indicates, youth were more likely to participate in these other forms of gambling than play the lottery or gamble in a casino.
 
Table 2.6. Other Gambling Activities (In Percent)
 
Group (N) Gambled
Lifetime
Gambled
Past 12 Months
     
Total (997) 73.2 62.9
     
Gender [11]    
Boys (539) 79.7 71.2
Girls (459) 65.6 53.2
     
Age [12]    
13 (151) 66.2 56.0
14 (205) 72.2 59.7
15 (221) 74.5 65.0
16 (220) 73.2 66.4
17 (200) 77.9 65.3
     
Race    
Anglo (898) 73.8 63.6
Non-Anglo (99) 67.7 56.6
     
 
            As table 2.7 shows, purchasing raffle tickets, betting on sports teams with friends and relatives, and playing cards are the most popular forms of gambling among those respondents that reported gambling in the 12 months prior to the survey.
 
Table 2.7 Prevalence Rates for Other Forms of Gambling (In Percent)
 
Forms of Gambling Percent
   
Purchased raffle tickets for a charitable organization 40.5
Bet on sports teams with friends/relatives 31.6
Played cards at someplace other than a casino 30.9
Bet on games of skill 25.4
Played bingo other than at a casino 14.8
Played dice games not at a casino 10.1
Flipped coins for money   6.9
Bet on horse or dogs   3.3
Bet on sports teams with bookies   3.3
Gambled on the Internet   0.3
Other   4.0
   
 
            Participants in the survey were allowed to respond to more than one answer for this question.
 
            Internet gambling is the least common form of gambling with less than 1% of the sample reporting gambling with money on the internet in the 12 months prior to the survey.
 
Prevalence of Gambling for Select Counties
 
            In order to examine the geographic distribution of gambling, the five largest counties were analyzed separately.  As stated above, the data were weighted to accurately reflect the proportion of the population residing in each county as reported by the Center For Population Research 1996 population estimates.  Table 2.8 shows that there are significant differences in the prevalence of gambling by county.
 
   
Table 2.8. Gambling Prevalence by County (In Percent)
 
County (N) Any
Gambling
Casino
Gambling
Lottery
Gambling
       
Multnomah (198) 67.7   8.1 38.2
Washington (120) 66.7 10.8 20.8
Clackamas (99) 70.7   6.1 32.3
Lane (95) 66.7 18.9 31.3
Marion (83) 53.7 12.0 30.1
All Others (402) 66.4 14.4 26.9
       
 
            Marion county's prevalence rates, for all gambling activities combined, are significantly lower than for Multnomah County, Washington County, and the Other Counties group, which is composed of all other counties [13] .  As for casino gambling, respondents from Lane County appeared to report higher levels of casino gambling than respondents from any of the other counties, although the differences are not statistically significant.  Multnomah County had the highest rates of lottery gambling.  Rates in Multnomah County were significantly higher than for Washington and the Other counties [14] .
 
Gambling Frequency
 
            Most youth gamble very infrequently.  As Table 2.9 shows, more than half of the 658 adolescents who reported gambling in the last 12 months, did so less than monthly (55%).  Not only are boys more likely to gamble than girls, but boys are also more frequent gamblers than girls.  Although the differences are not statistically significant, it appears that the older respondents are less likely to report gambling "less than monthly" and more likely to report gambling on a monthly basis.  However, the youngest age groups appear just as likely as their older counterparts to gamble on a daily or weekly basis.  Non-Anglos appear to be more likely to gamble daily and weekly and less likely to gamble "less than monthly" than their Anglo counterparts, but the differences are not statistically significant.
 
 
Table 2.9. Frequency of Gambling (In Percent)
 
 
Group (N) Daily Weekly Monthly Less
Than
Monthly
         
Total (658) 4.0 13.3 28.1 54.5
         
Gender [15]        
Boys (396) 5.1 16.7 29.8 48.5
Girls (262) 2.7   8.4 25.6 63.4
         
Age        
13 (89) 3.4 13.5 18.0 65.2
14 (133) 0.8 19.5 30.8 48.9
15 (147) 7.5 12.9 25.9 53.7
16 (152) 3.9 10.5 27.0 58.6
17 (137) 3.6 10.9 35.8 49.6
         
Race        
Anglo (600) 3.7 13.0 28.3 55.2
Non-Anglo (57) 7.0 15.8 28.1 49.1
         
 
Average Monthly Expenditures
 
            Not only do most youth gamble infrequently, youth report spending very little money gambling.  Most of the respondents who gambled last year reported spending less than $10.00 per month.  However, the expenditure figures reported in Table 2.10 should be considered only with caution.  In analyses not shown here, approximately 80% of the respondents who reported spending no money last year also reported that they gambled at least once in the previous year and 20% reported gambling more than monthly.  One possible explanation of this is that these adolescents considered the amount so trivial that they simply reported spending nothing.  Nonetheless, it is still instructive to examine expenditures to get some sense of the overall spending patterns which confirm other measures of gambling.  On average, older youth and boys tend to spend more than the younger adolescents and girls.
 
            It appears that boys spend significantly more than girls despite the fact that they do not make significantly more.  Table 2.11 shows the reported incomes.  By comparing Tables 2.10 and 2.11, one can see that boys report spending more on gambling than girls, despite the fact they do not report significantly higher incomes.  By the same token, older adolescents report spending more (though the differences are not statistically significant) but they also report higher incomes than their younger counterparts.
 
Table 2.10 Average Monthly Gambling Expenditures (In Percent)
 
Group (N) $0.00-
$9.00
$10.00-
$49.00
More Than
$49.00
       
Total (647) 87.9   8.6 1.9
       
Gender [16]      
Boys (393) 76.3 11.3 2.3
Girls (254) 94.5   4.3 1.2
       
Age      
13 (84) 91.6   8.3 0.0
14 (134) 91.8   6.7 1.5
15 (143) 86.1 11.2 2.8
16 (153) 92.8   5.3 2.0
17 (136) 84.6 12.5 2.9
       
Race      
Anglo (593) 90.3   8.1 1.7
Non-Anglo (54) 79.6 14.8 5.6
       
 


Table 2.11 Average Weekly Income (In Percent)
 
 
Group (N) $0.00-
$19.00
$20.00-
$49.00
$50.00-
$99.00
More Than
$99.00
         
Total (609) 36.2 20.2 13.3 30.3
         
Gender        
Boys (362) 36.2 18.8 13.0 32.0
Girls (247) 36.5 22.3 13.4 27.9
         
Age        
13 (79) 57.0 34.2   2.5   6.3
14 (117) 70.1 19.7   5.1   5.1
15 (135) 37.8 27.4 14.1 20.7
16 (143) 19.6 16.8 24.5 39.2
17 (131) 10.7   7.6 15.3 66.4
         
Race        
Anglo (560) 35.4 20.5 13.8 30.4
Non-Anglo (48) 45.8 16.7   8.3 29.2
         
 
Grade of Onset
 
            Younger gamblers are significantly more likely to have begun gambling in grade school (compared to junior or high school) than their older counterparts.  The left-hand column in Table 2.12 reveals that only 25% of 17 year olds reported gambling in grade school compared to nearly 77% of 13 year olds.  However, many respondents did not report a specific grade at which they began gambling--only 632 of the 757 respondents answered the question "In what age grade did you first gamble."  Several analyses were undertaken to be sure that the differences in grade of onset weren't affected by the missing data.  The analyses of missing data revealed that nearly all of the respondents who failed to specify the grade in which they began gambling were those that gambled infrequently and were primarily younger gamblers.  In order to provide a better estimate for group differences in age of onset, only youth who reported gambling at least monthly were compared to reduce the number of missing responses.
 
            The right-hand column in Table 2.12 shows that when excluding infrequent gamblers, the estimated relationship between age and grade of onset is still significant.  These two analyses, taken together, strongly suggest that, compared to their older counterparts, the youngest adolescents in the sample began their gambling at a younger age.
 
Table 2.12. Grade of Onset (In Percent)
 
Group Beginning in Grade
School: All Gamblers
(n=632)
Beginning in Grade
School: At least Monthly Gambling
(n=265)
     
Total 43.5 47.5
     
Gender [17]    
Boys 46.4 51.4
Girls 38.6 39.0
     
Age [18]    
13 76.6 73.1
14 55.2 53.6
15 43.7 54.0
16 34.2 47.4
17 24.5 26.6
     
Race    
Anglo 43.3 47.5
Non-Anglo 44.4 48.1
     
 
            Those who started gambling in grade school are significantly more likely to gamble and are more frequent gamblers than those who abstain until after grade school.  Table 2.13 shows the significant estimated relationship between grade of onset and frequency of gambling.  Of the 276 respondents who began gambling in grade school, slightly less than 15% abstained from gambling in the last 12 months, compared to a little more than 20% of those who waited until high school to begin gambling.  Furthermore, slightly more than 20% of those who began gambling in grade school do so on at least a weekly basis compared to only 11% of those who didn't gamble in grade school.

Table 2.13. Grade of Onset and Frequency of Gambling (In Percent)
 
Grade of Onset [19] Not
Gambled
Less Than Monthly or Monthly Weekly or Daily
       
1-6 (276) 14.5 65.2 20.3
7-8 (241) 18.3 70.4 11.3
9-12 (116) 19.8 69.0 11.2
       
 
            It is interesting to note the authors found an increasing age of onset for adults presenting at treatment and indicating video poker machines as their primary choice of gambling (Moore, T.L. and Carlson, M.J., 1998)
 
Youth Gambling and Parental Gambling
 
            Previous research suggests that children are more likely to gamble if their parents gamble (Lesieur, forthcoming).  Evidence from the current study supports this finding.  Table 2.14 shows that the children of parents who gamble are more likely to gamble.  They are also likely to gamble more frequently than children of parents who do not gamble.  Children of parents who gamble are nearly twice as likely to be weekly or daily gamblers than children whose parents do not gamble.  In analyses not shown, it was found that older adolescents are not more likely than their younger counterparts to have parents who gamble.  Thus, it is not likely that the relationship between parents' and children's gambling is spurious.

Table 2.14. Youth Gambling and Parental Gambling (In Percent)
 
Frequency of Youth Gambling [20] Parents
Gamble (425)
Parents
Don't Gamble (559)
     
Never   23.0   41.9
Less than monthly   35.8   36.3
Monthly   25.6   13.2
Weekly/Daily   15.6   8.6
     
Total 100.0 100.0
     
 
            Not only do children of gambling parents appear to be more likely to gamble, but they also appear to begin gambling sooner.  Table 2.15 describes the relationship between grade on onset and parental gambling among children who gamble at least monthly (to reduce bias associated with missing data).
 
            Adolescents whose parents gamble appear to be more likely to have started in grade school than children of non-gambling parents.  Conversely, respondents who report that their parents don't gamble are more likely to abstain from gambling until high school.
 
Table 2.15. Grade of Onset and Parental Gambling (In Percent)
 
Grade of Onset [21] Parents
Gamble (161)
Parents
Don't Gamble (101)
     
Grades 1-6   52.2   41.6
Grades 7-8   36.6   36.6
Grades 9-12   11.2   21.8
     
Total 100.0 100.0
     
 

Gambling Prevalence/Frequency and Substance Use
 
            Previous studies have suggested that teen gambling is part of a larger set of risky behaviors including smoking, drinking, and drug use (Westphal, 1998).  The current study indicates this is true in Oregon.  Youth in this study who gambled were also more likely to smoke, drink alcohol, and use drugs.  Additionally, the frequency of youth gambling was also related to the frequency of substance use.
 
            Tables 2.16 and 2.17 show the patterns of tobacco use (smoking and chewing tobacco), drinking alcohol, and using marijuana and other drugs (including cocaine, heroin, and LSD).  As expected, older youth are more likely to use tobacco, alcohol, and other drugs.
 
  Table 2.16. Drug Use and Gambling (In Percent)
 
  % Using Tobacco % Drinking % Using Other
Drugs
 
    Less Than Monthly/
Monthly
At Least Weekly Less Than Monthly/
Monthly
At Least Weekly Less Than Monthly/
Monthly
At Least Weekly
               
  Total (997)   8.8   9.0 19.9 3.1   9.3 2.2
               
  Gender            
  Boys (538)   9.3   9.4 18.5 3.9   9.1 2.8
  Girls  (459)   8.3   8.3 21.7 1.9   9.6 1.6
               
  Age [22]            
  13  (151)   5.3   3.3   4.7 1.4   0.7 0.7
  14 (206)   6.8   4.4   9.8 1.0   8.7 2.0
  15 (220)   7.7   9.0 21.7 3.2   7.7 3.6
  16  (220) 10.5 10.0 26.8 3.6 11.8 1.4
  17  (200) 13.5 17.0 32.0 6.0 15.5 3.5
               
  Race [23]            
  Anglo  (898)   8.8   9.4 19.7 3.7   9.6 1.9
  Non-Anglo (98)   9.1   6.0 18.3 3.1   5.1 5.1
               












 

Table 2.17 reports the correlation coefficients for gambling and substance use.  The significant coefficien ts show that there is a modest but significant correlation between gambling and all forms of substance use.
 
Table 2.17. Correlation Between Frequency of Gambling and Frequency of Substance Use. (In Percent)
 
Substance Used Gambling Frequency
   
Smoking .224**
Drinking .207**
Drug Use .199**
   
                                    Note: ** = p<.01 (Spearman's rho, 2-tailed)
 
            As discussed, gambling, for many adolescents, is one part of a larger set of risky behaviors including smoking, alcohol, and drug use.  Part of this is due to the fact that older adolescents, as they near adulthood, are more likely to experiment with a wide range of adult behaviors.  Although it is also true that boys are significantly more likely to gamble than girls are, they are not significantly more likely to smoke, drink, or use drugs.
 
Advertising Awareness and Gambling
 
            As would be expected, youth who gamble on the lottery are much more likely to recall seeing advertising than non-players.  The percentages in Table 2.18 report the number of respondents who report seeing advertising "always" or "often" (compared to sometimes, rarely, or never) when asked questions such as the following:  “Think about the television programs you like to watch.  In the last month, how often have you seen TV advertising for the lottery?”  (see appendix 2 for a complete list of advertising questions).  Obviously, this is not meant to show a causal relationship, which cannot be done with cross-sectional data.  However, what the relationship between advertising recall and frequency of lottery play does suggest is that youth who play the lottery more frequently are, in fact, more aware of the advertising than youth who play less frequently.
 
Table 2.18. Frequency of Lottery Gambling and Advertising Recall (In Percent)
 
Gambling Frequency Recall Seeing
Advertisements
Always or Often [24]
   
Never (702) 66.8
Less than monthly/monthly (252) 71.4
Weekly/daily (42) 85.7
   
 
            Table 2.19 indicates the proportion of youth who report seeing casino advertising.  There is no significant difference in advertising recall between the different levels of casino gamblers.  Although the percentage of weekly/daily casino gamblers appears much higher, because there are so few (n=10) the difference is not statistically significant.
           
Table 2.19. Frequency of Casino Gambling and Advertising Recall (In Percent)
 
Gambling Frequency Recall Seeing
Advertisements
Always or Often
   
Never (880) 34.2
Less than monthly/monthly (107) 33.6
Weekly/daily (10) 60.0
   
 
            The rates of recall for each form of advertising are broken down in the following Table 2.20.  Percentages reported are row percentages.
 
 Table 2.20. Frequency of Advertising Recall by Type (In Percent)
 
  Lottery Advertising Casino Advertising
 
 
  Advertising Type Always/
Often
Some-
times
Rarely/
Never
Always/
Often
Some-
times
Rarely/
Never
               
  Billboards 27.0 31.2 41.8 15.8 25.9 58.3
  Radio 20.1 32.8 47.1 16.9 26.7 56.4
  Television 26.9 32.1 41.0 15.8 32.0 52.2
  Magazines/Papers 11.1 20.3 69.6   7.5 13.7 78.8
               











 
Adolescents’ Attitudes
 
            Nearly all the adolescents in the sample believed that hard work is more important than luck, and that gambling is not a good way to make money.  However, this study found that gambling is associated with certain attitudes about money and work.  Tables 2.21 and 2.22 report the distribution of responses to two attitudinal questions.  Gamblers were, not surprisingly, significantly more likely to believe that gambling is a "somewhat" or "very good" way to make money (p<. 001).  Additionally, when asked whether luck or hard work is most important for getting ahead in life, young gamblers were significantly less likely to say that hard work is most important compared to non-gamblers (p<.01).
 
Table 2.21. Responses to the question: To what extent, in general, do you feel gambling is a good way to make money? (In Percent)
 
Response Total
(n=997)
Non-
gamblers
(n=338)
Gamblers
(n=658)
       
Very good   0.7   0.3   0.9
Somewhat good 11.2   6.2 13.8
Not good 88.1 93.5 85.3
       
 
 
Table 2.22. Responses to the question: Some say that people get ahead by their own hard work; others say that lucky breaks or help from other people are more important.  Which do you think is most important? (In Percent)
 
Response Total
(n=997)
Non-
gamblers
(n=338)
Gamblers
(n=658)
       
Lucky breaks are most important   5.0   2.7   6.1
Hard work is most important 85.9 90.6 82.5
Hard work and luck are equally important   9.1   6.7 10.4
       
 
Chapter Summary
 
            Most teenagers in Oregon gamble.  In fact, three-quarters of the respondents in this survey reported gambling at least once in their life, and two-thirds reported gambling in the last 12 months.  When these results are generalized to the 223,456 youth in Oregon who are 13 to 17 years old (Center for Population Research and Census, 1996) this study suggests that between 162,899 and 176,307 youth have gambled for money at least once in their life, and between 140,777 and 154,185 gambled in the last 12 months. [25]   As would be expected, based on previous research, males and older adolescents are significantly more likely to gamble than females and younger adolescents.  There were no significant racial differences in gambling behavior.
 
            It is illegal for minors to purchase lottery tickets or gamble in casinos; however, in the 12 months prior to this survey approximately 30% of youth reported gambling on the lottery and 12% reported gambling in casinos.  Nearly half of those reporting casino gambling indicated they had gambled in casinos outside Oregon.  Of those reporting gambling on the lottery, approximately 50% said they obtained the tickets from a parent or family member and 35% indicated that had illegally purchased the tickets themselves, typically at a grocery or convenience store.
 
            Two findings which should be considered very carefully are that the younger adolescents were significantly more likely to report gambling in grade school than their older counterparts, which suggests that age of onset for gambling may be decreasing over time.  It is possible that older respondents are less likely to remember when they started gambling than the younger respondents.  Nonetheless, other prevalence studies done in Minnesota and Louisiana dating back to 1991 also show that grade, or age, of onset may be lower in younger respondents (Winters, et al., 1993b; Westphal et al., 1998).  Taken together, there is reason to believe that in the last few years, as gambling has increased in availability, young people across the country are being exposed to gambling at an earlier age.
 
            Another finding which should be carefully considered is the relationship between parental gambling and youth gambling.  Not only are children of gambling parents more likely to start gambling earlier themselves, but they are also more frequent gamblers than children of non-gamblers.
 
            Gambling, for many adolescents, is one part of a larger set of risky behaviors including smoking, alcohol, and other drug use.  Part of this is due to the fact that older adolescents, as they near adulthood, are more likely to experiment with a wide range of adult behaviors.  Although this study found that boys are significantly more likely to gamble than girls it also found boys are not significantly more likely to smoke, drink, or use drugs than are girls.
 
            Understanding the distribution of gambling behaviors is important.  However, gambling constitutes a wide range of behavior from occasionally playing a scratch-off lottery ticket with family members, to gambling on a daily basis in the face of social and financial consequences.  In the following chapter, the rates of level 2 and level 3 gambling among Oregon youth are assessed.

CHAPTER THREE. LEVEL 2 AND LEVEL 3 GAMBLING
 
            In the introduction, the range of gambling experiences was described in terms of levels of gambling.  Level 1 gambling, or social gambling, is the sort of harmless gambling in which the majority of people engage.  Level 2, or in- transition gambling, is gambling which is accompanied by some familial, social or financial difficulty, but perhaps not enough difficulty to be considered a serious problem.  However, if a person gambles to excess, that is to say frequently and in the face of familial, social, or financial problems, then that would be described as Level 3, or problem gambling.
 
            In this chapter the prevalence of problem gambling is described.  It should be noted again that because these estimates are derived from a probability sample, the overall estimates of problem gambling have a ± 2% margin of error, based on a 95% confidence interval.
 
Prevalence of Level 2 and Level 3 Gambling
 
            Tables 3.1 and 3.2 report the estimated prevalence of problem gambling.  As discussed earlier, two different estimates are given.  The estimates based on a broad definition of problem gambling include both the frequency of gambling and the number of symptoms of problem gambling as indicated by the SOGS-RA.  Estimates based on the narrow definition are based only on the SOGS-RA score.  Depending on the method of estimation, the prevalence of level 2 gambling ranges from 5% to 11.2% and level 3 gambling ranges from 1.4% to 4.1%.  Level 1 gamblers are those who gambled in the last 12 months, but did so infrequently and with no problems.  Level 0 gamblers are those that did not gamble at all in the 12 months prior to the survey.
 
Table 3.1. Prevalence of Level 2 and Level 3 Gambling (N=997) (In Percent)
 
Level Broad Narrow
     
    0 34.0 34.0
    1 50.7 50.7
    2 11.2   5.0
    3   4.1   1.4
     
 
            The estimates given in Table 3.1 report the rates of level 2 and level 3 gambling among all the respondents in the sample.  However, of the 997 respondents, only 658 gambled in the 12 months prior to the survey.  Another way to describe the rate of level 2 and level 3 gambling is to describe the rates only among those who gambled, and thus were at risk of developing a gambling problem.  The estimates for the at-risk population are described in Table 3.2.  The smaller denominator results in slightly higher estimates of problem gambling, from 7.6% to 17% for level 2 gambling and from 2.1% to 6.2% for level 3.
 
Table 3.2. Prevalence of Level 2 and Level 3 Gambling for At-Risk Population (N=658) (In Percent)
 
Level Broad Narrow
     
    0 ----- -----
    1 76.8 90.3
    2 17.0   7.6
    3   6.2   2.1
     
 
            As described in Chapter 2, boys and older youth are more likely to gamble.  Thus, we might expect that these groups are also more likely to be problem gamblers.  Table 3.3 describes the distribution of problem gambling among various subgroups.  For consistency, all the calculations for problem gambling in this chapter are based on broad criteria.  Boys were, as expected, more likely to be level 2 and level 3 gamblers, however, older respondents were not significantly more likely to be level 2 or level 3 gamblers.
 
Table 3.3. Gender, Age, Race Distribution of At-Risk Level 2 and 3 Gamblers (Broad Criteria)
(In Percent)
 
Group (N) Level 2 Gamblers Level 3 Gamblers
     
Total (658) 17.0   6.2
     
Gender 25    
Boys (396) 19.9   7.8
Girls (262) 12.6   3.8
     
Age    
13 (89) 19.1   6.7
14 (133) 19.5   4.5
15 (147) 17.7 10.2
  16 (152) 12.5   4.6
  17 (137) 17.5   5.1
     
Race    
Anglo (601) 16.8   5.8
Non-Anglo (58) 19.0 10.3
     
 
Grade of Onset, Parental Gambling and Problem Gambling


            If grade of onset is related to frequency of gambling, it is reasonable to expect that earlier gambling is also related to problem gambling.  Youth of all ages who have gambled longer have had more time to develop problem gambling.  Table 3.4 describes the relationship between grade of onset and level 2 and 3 gambling (broad criteria).  There is a significant estimated relationship between grade of onset and problem gambling.  Of the 237 respondents who began gambling in grade school, 23.6% are level 2 gamblers and 8% are level 3 gamblers.  These rates are significantly higher than rates of in-transition and problem gambling among those who abstained until high school, which are 16.8% and 3.2% respectively.
 
Table 3.4. Grade of Onset and Problem Gambling (In Percent)
 
Level 26 Percent Starting in Grade School
(n=237)
Percent Starting in grades 7-8
(n=198)
Percent Starting in Grades 9-12
(n=95)
       
1 68.4 81.3 80.0
2 23.6 13.1 16.8
3   8.0   5.6   3.2
       
 
                        Adolescents whose parents gamble are also more likely to be level 2 or level 3 gamblers than are the children of non-gambling parents.  Table 3.5 below illustrates the relationship between parental gambling and problem gambling.  Of the 324 youth whose parents were abstainers, 14.5% were level 2 and 4.9% were level 3 gamblers, which is lower, but not significantly, than for children of gamblers whose rates were 18.5% and 6.6% respectively. 27
 
Table 3.5. Parental Gambling and Problem Gambling (In Percent)
 
Level Parents Do Not Gamble
(n=324)
Parents Gamble
(n=335)
     
    1 80.6 74.9
    2 14.5 18.5
    3   4.9   6.6
     
 
            Because youth whose parents gamble may be more likely to start gambling in grade school, and those who started gambling in grade school may be more likely to be problem gamblers there is reason to believe that parental gambling is related to problem gambling, even if not directly so.  Although rates of problem gambling among youth with gambling parents are not significantly higher than for their non-gambling counterparts, it may be instructive to further analyze the complex relationship between parental gambling, grade of onset, and problem gambling.
 
            Comparing Table 3.6a with Tables 3.6b and 3.6c provides a more complete explanation of the relationship between parental gambling, grade of onset, and problem gambling.  Observe in Table 3.6a, that youth who began gambling in grade school are roughly twice as likely to be level 2 or 3 gamblers than those who abstained until after grade school.  However, this relationship between age of onset and the development of risky gambling behavior may be affected by whether or not the parents gambler.
 
Table 3.6a. Grade of Onset and Problem Gambling
 
(In Percent)
                                                           
Grade 28 Level 1
Gambling
Level 2/3
Gambling
     
Began in Grade School (237) 68.4 31.6
Began After Grade School (428) 83.2 16.8
     
 
            In order to further illustrate the estimated influence of parental gambling two different tables were created.  The first examines the relation between grade of onset and problem gambling for children of gambling parents; the second examines the same relation for children of non-gambling parents.  Comparing Table 3.6b with Table 3.6c indicates that early grade of onset may be more likely to influence the development of problem gambling in youth whose parents gamble than in youth whose parents do not.  For example, in Table 3.6b we see that among children of gambling parents, of the 133 youth who began gambling in grade school 37.6% were estimated to be level 2 or 3 gamblers.  This is significantly higher than those who started later (16.8%).
 
            However, this is not the case among children of non-gambling parents.  Among children of non-gambling parents, youth who started in grade school have rates of gambling only 7% higher that later-starting youth.  In fact, while the relationship between grade of onset and problem gambling is statistically significant among children of gamblers; it is not significant for children of non-gamblers. 29
 
Table 3.6b. Children of Gambling Parents   Table 3.6c. Children of Non-Gambling Parents
       
(In Percent)   (In Percent)  
 
Grade 30 Level 1 Gambling Level 2/3 Gambling   Grade Level 1 Gambling Level 2/3 Gambling
             
Began in Grade School (133)   62.4   37.6   Began in Grade School (103)   75.7   24.3
Began After Grade School (202)   83.2   16.8   Began After Grade School (221)   82.8   17.2
             
 
            This study’s cross-sectional data, strictly speaking, cannot indicate a causal relationship between parental gambling, grade of onset, and level 2 or 3 gambling.  Nevertheless, it is still possible that the findings do indicate that a causal relationship does, in fact, exist if at least three things are true.  First, that the relationship between parental gambling, grade of onset, and level 2 or 3 gambling is not spurious, that is, that all three are not affected by some other unmeasured factor (or factors).  Second, parental gambling must occur prior in time to the onset of children’s gambling.  Finally, grade of onset must be prior to level 2 or 3 gambling.
            The latter is an easy assumption to make, clearly, grade of onset occurs prior in time to the severity of gambling.  Likewise, it is also very probable that parental gambling occurs prior in time to children’s gambling.  However, the first point, that the relationship not be spurious, is an important factor to consider.  It may be that the same factors which influence parental gambling may also exert independent influence on grade of onset and the severity of gambling behavior.  This is an important matter for future research to examine more closely.
 
Substance Abuse and Problem Gambling
 
            In Chapter Two, the relationship between substance use and gambling was illustrated.  The evidence presented below suggests that not only is substance use correlated with likelihood of gambling, but the frequency of substance use may be positively related to problem gambling.  The modest but significant correlation coefficients in Table 3.7 below suggest that level 2 and 3 gambling (using broad criteria) is more prevalent among more frequent users than among less frequent users.
 
Table 3.7. Correlation of Substance Use and Level of Gambling.

 
  Level of Gambling Drinking Frequency Drug Use Frequency
       
Drinking   .170**    
Drug Use   .231**   .502**  
Smoking   .145**   .540**   .543**
       
Note:**  p.<.01(Spearman’s rho, 2-tailed).
 
Comparing Oregon's Rates with Other States
 
            Although several other states have estimated prevalence rates of gambling for adolescents, the variety of measures used makes inter-state comparisons difficult.  As was clearly shown above, the rates of problem gambling can vary significantly depending on the definitions and measurement of problem gambling.  Nonetheless, in order to make some sense of the prevalence rates estimated in this study, some comparison with other states is necessary.  Table 3.8, below, shows how Oregon’s prevalence rates compare with other states’ rates of gambling among youth.  In order to ensure the most accurate comparison possible, only studies which used methods similar to this study are included.  Three states use both the same instrument, the SOGS-RA and similar scoring techniques, Washington, (Volberg, 1993), Minnesota (Winters et al., 1993a, 1993b), and Louisiana (Westphal et al., 1998).  Additionally, national estimates which are derived from a meta-analysis of studies which use the SOGS-RA are included (Shaffer, Hall and Vander Bilt, 1997).
 
            The national prevalence rates for gambling and problem gambling, reported in Table 3.8, indicate that Oregon teens are less likely to gamble than teens in the few other states studied.  Even assuming a margin of error of ± 3% for each of the studies, the estimated lifetime rates of gambling for Oregon are lower than for all the comparison states, including the national prevalence estimates.  Additionally, past-year gambling rates appear to be lower than the national estimates.
 
Table 3.8.  Comparing Oregon with Other States (In Percent)
 
  SOGS Method OR
(n=997)
WA
(n=1054)
MN 31
(n=262)
LA
(n=11,637)
 
U.S. Rates
             
  Lifetime
prevalence
  75.9   83.0   85.8   86.0   89.59-93.25
             
Broad Past Year
prevalence
  66.0         75.59-89.03
  Level 2   11.2   20.0   17.1    
  Level 3   4.1   3.0   8.7    
             
Narrow Level 2   5.0     9.2   10.1   5.69-11.47
             
  Level 3   1.4     3.3   5.7   1.91- 6.59
             
 
            It also appears that Oregon has slightly lower rates of level 2 and level 3 gambling than other states as well as the national average.  However, it should be noted that because these estimated rates are subject to a margin of error, the rates of problem gambling in Oregon may not be significantly lower than in other states.  For example, assuming the margin of error for level 3 gambling using broad criteria is ± 2%, the range for level 3 gambling is from 2.1% to 6.1%.  This range overlaps with Washington’s rates (1% to 5%) and nearly does so with Minnesota’s (6.7% to 10.7%).  However, even accounting for the margin of error, Oregon’s level 2 rates are lower than for both Washington and Minnesota using the broad criteria.
   
Chapter Summary
 
            The majority of youth in Oregon gamble.  Using the broad method, the rate of level 2 gambling is estimated at 11.2%.  The rate of level 3 gambling is estimated at 4.1%.  When these estimates are generalized to the 223,456 adolescents in Oregon who are between 13 and 17 years-old (Center for Population Research and Census, 1996) the estimated number of level 2 gamblers ranges from 20,558 to 29,496.  The estimated number of level 3 gamblers ranges from 4,693 to 13,631.  These estimates may suggest treatment opportunities may need to be developed for between 94 and 272 youth per year 32
 
            The patterns of problem gambling are similar to the patterns of gambling behavior.  Boys are significantly more likely to gamble, and are also significantly more likely to be level 2 or 3 gamblers.  As with gambling in general, problem gambling is associated with substance use, suggesting that not only are youth who gamble more likely to smoke, drink, or use drugs, but youth who gamble to excess, are also more likely to use substances in excess.
 
            Age does not appear to be associated with problem gambling.  The older respondents in this sample were not significantly more likely to be problem gamblers.  Grade of onset was related to problem gambling, however, which suggests that it is length of exposure which influences the development of problem gambling rather than a person’s age.  This finding replicates the findings of prevalence studies done in Minnesota and Texas, which also found that early grade of onset and problem gambling are correlated (Winters et al., 1993b; Wallisch, 1996)
 
            Although youth who begin gambling in grade school may be at more risk of developing gambling problems, this risk may be mediated by their family environment.  In the analysis presented it was found that youth who started gambling in grade school, but whose parents did not gamble, were not significantly more likely to become problem gamblers than youth who didn’t begin until after grade school.  However, in families where one or both parents gambled, children who started earlier were significantly more likely to become level 2 or 3 gamblers.  Because these findings are based on a single, relatively small sample, they must be replicated before making any firm conclusions.

Chapter Four.  Conclusions and Implications of the Study
 
Prevalence of Gambling and Problem Gambling
 
            This study examined the prevalence of gambling and problem gambling among adolescents ages 13 to 17 in Oregon.  Seventy-five percent of the 997
respondents surveyed reported gambling at least once in their lives and 66% reported gambling last year suggesting that between 140,777 to 154,185 adolescents gambled in the last 12 months preceding this study. 
 
            As with prevalence studies done in other states, this study found that boys and older adolescents were significantly more likely to gamble than girls and younger adolescents (Volberg, 1993; Winters et al., 1993a; Westphal et al., 1998).
 
            The Oregon Lottery is fairly popular among 13 to 17 year-olds; approximately 39% have played at least once in their life, and 30% reported playing last year.  According to these estimates, between 60,333 and 73,740 adolescents ages 13 to 17 played the lottery last year.  At least 50% of the young lottery players obtain the tickets from family members, and 35% report buying them illegally, primarily at grocery stores and convenience stores.  These prevalence rates for lottery playing are consistent with national estimates which indicate that the national average is approximately 30% (Shaffer et al., 1997).
 
            Gambling in casinos is also fairly popular, though less so than playing the lottery.  Approximately 19% of the respondents reported gambling in a casino at least once in their lives, and 12%, or an estimated 22,346 to 31,284, reported gambling in a casino last year.  Approximately half of those who gambled in casinos reporting doing so outside of Oregon.  Whether these rates are considered significant, or problematic, is a matter of interpretation.  National estimates suggest that approximately 12% of adolescents nationwide have past-year rates of gambling in a casino (Shaffer et al., 1997).
 
            There are many other forms of gambling that Oregon adolescents participated in besides lottery and casino gambling.  The most popular activities included purchasing raffle tickets (41%), betting on sports with friends or relatives (32%), playing cards (31%) and betting on games of skill, such as pool or bowling, (25%).  As with lottery playing and gambling in casinos, these rates are right in line with national averages which range from 31% for sports gambling to 40% for card playing (Shaffer et al., 1997).
 
                Just as other studies have found (Govoni, Rupcich and Frisch, 1996; Wallish, 1995; Winters et al., 1993), the youth in this survey were significantly more likely to gamble and were also more likely to begin gambling in grade school if one or both of their parents gamble.  In fact, not only was grade of onset and parental gambling related to the probability of gambling, but both appeared to be associated with the development of problem gambling.
 
            The prevalence of level 2 and level 3 gambling among Oregon youth appears to be lower than that of other states which used similar methods to estimate problem gambling.  Using the broad method, the rate of level 2 gambling is estimated at 11.2% and the rate of level 3 gambling is estimated at  4.1%.   These rates appear to be slightly lower than rates of the few other states that have recently conducted studies using similar techniques for estimating problem gambling including Minnesota, and Louisiana.  Oregon’s rate of level 3 gambling is similar to Washington States’ rate, which is 3%.
 
Risk Factors Associated With Problem Gambling
 
                Problem gambling, as with gambling in general, is associated with familial and social factors.  Youth who were level 2 or level 3 gamblers were much more likely to be boys, to have begun in grade school and to have parents who gamble.  These findings are similar to findings of similar studies done in other states as well as Canada (Govoni, Rupcich and Frisch, 1996; Wallish, 1995; Winters et al., 1993b).  Since grade of onset appears to influence the development of problem gambling, the possibility that grade of onset has been decreasing over time may be of some concern.  That is to say that the older respondents in this sample were significantly less likely to report gambling in grade school than the younger respondents.  This finding is not unique to the Oregon population but has also been found in studies in Louisiana (Westphal et al., 1998) and Minnesota (Stinchfield et al.,1993b).  Thus, it appears likely that, compared to a few years ago, adolescents are beginning to gamble at an earlier age.  If this is the case, and if age of onset is associated with the development of problem gambling, then it is very possible that the rates of problem gambling will increase over time.  However, future research using larger sample sizes and a prospective research design are needed to confirm this.
 
            It may also be the case that rates of adolescent problem gambling will move in tandem with rates of adult problem gambling.  In this study, there was a significant relationship between grade of onset and problem gambling for children whose parents gambled, but not for children of abstainers.  This suggests that gamblers who began early in life may be more likely to develop into problem gamblers if their parents gamble than if they don’t.  This finding must be supported by further research before any definitive conclusions can be made. 
 
            Another risk factor associated with problem gambling is substance use.  In the current study, youth who smoked, drank, or used drugs were more likely to gamble, and were also more likely to be level 2 or level 3 gamblers.  This finding is supported by previous research done in other states.   Westphal et al.’s (1998) survey of Louisiana adolescents also found  a modest but significant correlation between drinking, drug use and SOGS-RA score. 
 
Implications for Policy
 
            There are three major implications this study provides for the development of policy.
 
            The first is the clear need for the development of treatment opportunities within the State for youth who are problem gamblers.  With that said, it must be noted that the authors were only able to identify three adolescent gambling treatment programs in the US and Canada, thus suggesting a dearth of examples upon which to build a program.  Along with this lack of collective experience comes an inability to accurately estimate the numbers of adolescents that might access treatment if it were available.  For the Oregon adult prevalence study, Volberg (1997) utilized a projected penetration rate of 3% to determine estimated numbers of problem gamblers that should be expected to be seen in treatment.  The numbers of adults accessing treatment in Oregon currently fall within that range (Moore, 1998) suggesting this estimated penetration rate, based primarily on penetration rates for alcohol and drug treatment as appropriate.  Experience would suggest that penetration of adolescents to treatment is lower, (possibly around 2% comparing alcohol and drug treatment) than that for adults, suggesting a somewhat lower benchmark for gambling youth accessing treatment.  
 
It should be noted that these estimates should be considered in light of the following caveats.  Because these estimates are derived from survey and not clinical data there is no practical way to estimate how many of the level 3 gamblers in this study are subject to the exclusionary criteria suggested in the DSM IV.  In the case of pathological gambling, a manic episode might better account for problematic gambling behavior in at least some of the youth (APA, 1994). 
 
            There is also no agreed upon clinical or theoretical basis to calculate false positive and negative classification of problem gamblers.  “In order to determine a false assignment, scientists must invoke a standard against which we judge the classification system” (Shaffer, Hall and Vander Bilt, 1997, p. 70).  As suggested in the introduction, there is currently no gold standard by which to judge the validity of survey estimates.  The SOGS-RA has, however, been shown to be a reasonably valid and reliable instrument for assessing gambling behavior (Winters et al.,1993a) and as such is likely to balance false positive and negative classifications (Shaffer et al., 1997).  Thus, although the SOGS-RA might not meet the high standards of accuracy required for a clinical screen, it certainly provides adequate population estimates of level 2 and level 3 gambling.
 
            The second implication from this study is the need to develop prevention activities aimed at early intervention into problem gambling.  The findings of this, and similar studies, suggest a relationship between the age of first gambling and the development of level 2 and level 3 problem gambling.  Primary and secondary prevention may well be appropriate at the grade, middle, and high school levels.  Primary prevention, for parents who gamble, may also hold some value in reducing future problems.  
 
            Finally, findings from this study, consistent with other studies, also suggests an association among high risk behaviors pointing towards a prevention message that is blended with existing prevention efforts for other high risk behaviors.  Although this study suggests that Oregon's experience with under-aged gambling activities associated with Lottery and Casino gambling is quite similar to other states, policy makers may wish to explore if these reported rates of illegal gambling activity are acceptable.
   
Implications for Future Research
 
            This survey has provided an important baseline from which future research can compare rates of change in the prevalence of gambling and problem gambling among youth in Oregon.  Several shortcomings of this research should be taken into consideration for future research. 
 
            First, because the minority population in Oregon is relatively small, future research should over-sample minorities in order to more accurately gauge the level of gambling and problem gambling among non-Anglos. 
 
            Second, future research should utilize a larger sample size in order to provide more precise measures of problem gambling.  Because problem gambling is a low probability event, accurately gauging the level of problem gambling will require a very large sample size.  Additionally, a larger sample size will allow for more accurate analyses of various subgroups, such as age groups, as well as allow for more precise estimates of the affect of grade of onset and parental gambling on problem gambling.
           
            Finally, a longitudinal, prospective research design is the best way to measure the change in gambling behavior over time.  A recent study which reviewed all of the prevalence studies conducted over the last twenty years in the U.S. concluded that  “researchers have conducted virtually no incidence studies in the field of disordered gambling”(Shaffer, Hall and Vander Bilt, 1997, p.6).   Only by following a very large sample of youth over time can certain important and difficult questions about the development of problem gambling, such as the influence of parental gambling and age of onset on problem gambling, be answered. 
 


 
References
 
American Psychiatric Association. (1987). DSM‑III‑R: Diagnostic and statistical man­ual of  mental disorders. (3rd ed., revised). Washington, D.C.: Author.
 
American Psychiatric Association. (1994). DSM‑IV: Diagnostic and statistical manual of mental  disorders. (4th ed.). Washington, D.C.: Author.
 
Center for Population Research and Census, Portland State University, Portland, Oregon,  (1996).
 
Derevensky, J. L., Gupta, R., & Cioppa, G. D. (1996). A developmental perspective of gam­bling behavior in children and adolescents. Journal of Gambling Studies, 12(1), 49‑66.
 
Fisher, S.E., (1998) Gambling and problem gambling among young people in England and Wales.  Centre for Research Into The Social Impact of Gambling, University of Plymouth, U.K.
 
Govoni, R., Rupcich, N., & Frisch, G. R. (1996). Gambling behavior of adolescent gamblers. Journal of Gambling Studies, 12(3), 305‑317.
 
Gupta, R., & Derevensky, J.L. (1998) An examination of the correlates associated with excessive gambling among adolescents. National Conference on Compulsive Gambling, Las Vegas, June, 1998.
 
Lesieur, H. R. & Blume, S. B. (1987). The South Oaks Gambling Screen (SOGS): A new instrument for the identification of pathologi­cal gamblers. American Journal of Psychia­try, 144(9), 1184‑1188.
 
Lesieur, H. R. & Klein, R. (1987). Pathological gambling among high school students.
     Ad­dictive Behaviors, 12, 129‑135.
 
Lesieur, H.R. (forthcoming).  Adolescent gambling research: The next wave.  In H.J. Shaffer, M.N. Hall, and J. Vander Bilt (eds.) Perspectives on Youth Gambling: Treatment, Research and Policy. New York: Mosby/American Academy Press.
 
Moore, T.L. (1998).  Gambling Treatment Division - Evaluation Update, Association of Oregon Community Mental Health Programs, Salem, Oregon.
 
Moore, T.L. & Carlson, M.J. (1998) Video Poker and the New Pathological Gambler.
     The Counselor, September/October 1998
 
Shaffer, H. J. & Hall, M. N. (1996). Estimating the prevalence of adolescent gambling disor­ders: A quantitative synthesis and guide to­ward standard gambling nomenclature. Jour­nal of Gambling Studies, 12(2), 193‑214.
 
Shaffer, H.J., Hall, M.N. and  Vander Bilt J. (1997).  Estimating the prevalence of disordered gambling behavior in the United States and Canada: A Meta-analysis.  Boston, Mass: President and Fellows of Harvard College.
 
Stinchfield, R., Cassuto, N., Winters, K., & Latimer, W. (1997). Prevalence of gambling among Minnesota public school students in 1992 and 1995. Journal of Gambling Studies, 13(1), 25‑48.
 
Stinchfield, R., Winters, K.C. (1998).  Gambling and problem gambling among youth.  Annals of           the American Academy of Political and Social Science, 556:172-185.
 
U.S. Census Bureau.  (1990).  C90STF1A.  http://venus.census.gov
 
Volberg, R. (1993). Gambling and problem gambling among adolescents in Washington state. Albany, NY: Gemini Research.
 
Volberg, R. A. (1994). The prevalence and demographics of pathological gamblers: Implications for public health. American Jour­nal of Public Health, 84, 237‑241.
 
Volberg, R.A. (1997).  Gambling and problem gambling in Oregon.  Report to the Oregon Gambling Addiction Treatment Foundation.
 
Wallisch, L. S. (1996). Gambling in Texas: 1995 surveys of adult and adolescent gam­bling behavior. Austin: Texas Commission on Alcohol and Drug Abuse.
 
Westphal, J., Rush, J., Stevens, L., Horswell, R., Johnson, L.J. (1998).  Final report: Statewide baseline survey pathological gambling and substance abuse Louisiana adolescents (6th – 12th grades, school year 96-97.   Baton Rouge, LA: Louisiana Department of Health and Hospitals, Office of Alcohol and Drug Abuse.
 
Winters, K. C., Stinchfield, R. D., & Fulker­son, J. (1993a). Toward the development of an adolescent gambling severity scale.  Jour­nal of Gambling Studies, 9(1), 63‑84.
 
Winters, K. C., Stinchfield, R.D., & Fulkerson, J. (1993b). Patterns and characteristics of ado­lescent gambling.  Journal of Gambling Studies, 9(4), 371‑386.
 
Winters, K. C., Stinchfield, R. D., & Kim, L. G. (1995). Monitoring adolescent gambling in       Minnesota.  Journal of Gambling Studies, 11(2), 165‑183.

See full reporthttp://www.gamblingaddiction.org/adolescent/adolescent_gambling.htm




[1] The diagnosis is not made if the gambling behavior is better accounted for by a manic episode.
[2] Adapted from Shaffer & Hall, 1996.
[3] Because Census Bureau estimates collapse ages 12 and 13 into one group, comparisons were based on ages 14-17.
[4] Because Census Bureau estimates use a different methodology for calculating the Hispanic population, census estimates can’t be compared directly with our sample estimates. Thus, comparisons were calculated excluding the Hispanic category.  Total adds up to less than 100% do to refusals.
 
[5] One-year: chi-square=30.36, df=1, p.<.001; lifetime: chi-square=18.75 df=1, p.<.001.
[6] One-year: chi-square (Mantel-Haenszel)=5.32, df=1, p.<.05.
[7] Proportions add up to 998 due to weighting..
[8] One-year: chi-square=6.06, df=1, p.<.01; lifetime: chi-square=5.37 df=1, p.<.05.
[9] One-year: chi-square (Mantel-Haenszel)=4.91, df=1, p.<.05.
[10] Lifetime: chi-square=5.37, df=1, p.<.01.
[11] Lifetime: chi-square=25.33, df=1, p.<.001; past-year: chi-square=34.5, df=1, p.<.001.
[12] Lifetime: chi-square (Mantel-Haenszel)=4.9, df=1 p.<.05; past-year chi-square (Mantel-Haenszel) =4.6, df=1, p.<.05.
[13] In two-tailed t-tests, p<.05.
[14] In two-tailed t-tests, p<.01.
[15] Boys are more likely to be frequent gambles (chi-square=17.7, df=1, p<.001).
[16] Chi-square=13.07, df=1, p.<.01.
[17] Chi-square=8.2, df=1, p.<.017.
[18] All gamblers: chi-square (Mantel-Haenszel)=104.5, df=1, p<.001; at least monthly gamblers chi-square (Mantel-Haenszel)=31.1, df=1, p.<.001.
[19] Chi-square=10.75, df=4, p.<.05)
[20] Chi-square (Mantel-Haenszel)=48.3, df=1, p.<.001.
[21] Chi-square (Mantel-Haenszel)=5.3, df=1, p.<.05.
[22] Drugs: chi-square, (Mantel-Haenszel)=13.1, df=1, p.<.001. Alcohol chi-square (Mantel-Haenszel)=58.6, df=1, p.<.001. Smoking: chi-square (Mantel-Haenszel) =36.4, df=1, p.<.001
[23] Drugs: chi-square=11.3, df=4, p.<.05.
[24] Chi-square (Mantel-Haenszel)=6.26, p.<.01.
[25] The census estimates group 12 and 13 year-olds together.  Therefore an estimation was made for the number of 13 year-olds.  Range estimates are based on a margin of error of ± 3 %, 95% confidence level.
25 Chi-square=11.6, df=2, p.<.01
26 Chi-square(linear by linear)=7.91, df=1, p.<.01.
27 Total numbers of boys/girls as well as Anglo/Non-Anglo add up to 659 due to weighting.  Analyses not shown suggests that unweighted data underestimate the number of level 2 and level 3 gamblers.
28 Chi-square=18.26,df=1,p.<.001.
29 Additional analyses, not shown, support this finding.  Using multivariate logistic regression, a dichotomous variable indicating grade of onset was regressed on a dichotomous variable indicating level 2 or level 3 gambling while holding sex constant.  When this model was applied only to the group for which parents gambled, grade of onset was significant (p.<.001, odds ratio=2.65).  When the same model was applied to the group for which parents abstained, grade of onset was no longer significant.
30 Chi-square=15.17,df=1,p.<.001.
31 The prevalence and broad rates come from Winter et al., 1993b, and the narrow rates come from Winters et al., 1993a (underage sample).
32 Although there are no firm estimates for the number of youth that should be accessing treatment for the state, adolescent alcohol and drug treatment providers informally estimate a penetration rate of about 2%.  This would be consistent with the 3% estimated rate utilized for the adult gambling population (Volberg, 1997) and the expectation that youth accessing treatment will be a lower frequency than adults.




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